286 cards found.

Drudge Reavers

Creature Skeleton   2 / 1   {3}{B} (4)

Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
"The surface of the land is blanched with salt, but the soil beneath is reddened with death—a fertile ground for necromancy."
—Lim-Dûl the Necromancer



Color Identity: B,Black
Printings:
Time Spiral (Common)

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Duskworker

Artifact Creature Construct   2 / 2   {4} (4)

Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.



Color Identity:
Printings:
Mirrodin (Uncommon)

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Echoing Calm

Instant {1}{W} (2)

Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.



Color Identity: W,White
Printings:
Darksteel (Common)

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Echoing Courage

Instant {1}{G} (2)

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.



Color Identity: G,Green
Printings:
Masters 25 (Common)

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Echoing Decay

Instant {1}{B} (2)

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
A single fear unleashes a torrent of nightmares.



Color Identity: B,Black
Printings:
Darksteel (Common)

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Echoing Ruin

Sorcery {1}{R} (2)

Destroy target artifact and all other artifacts with the same name as that artifact.
A single misstep unleashes an avalanche of ruin.



Color Identity: R,Red
Printings:
Darksteel (Common)

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Echoing Truth

Instant {1}{U} (2)

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.



Color Identity: U,Blue
Printings:
Commander 2019 (Common)

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Electrickery

Instant {R} (1)

Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: R,Red
Printings:
Return to Ravnica (Common)

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Elite Archers

Creature Human Soldier Archer   3 / 3   {5}{W} (6)

{t}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.



Color Identity: W,White
Printings:
Eighth Edition (Rare)

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Emblazoned Golem

Artifact Creature Golem   1 / 2   {2} (2)

Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.



Color Identity:
Printings:
Apocalypse (Uncommon)

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Empyrial Archangel

Creature Angel   5 / 8   {4}{G}{W}{W}{U} (8)

Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Her wings are the prayers of the devoted; her sword, the despair of the vile.



Color Identity: G,U,W,Green,White,Blue
Printings:
Shards of Alara (Mythic)

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Erhnam Djinn

Creature Djinn   4 / 5   {3}{G} (4)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)



Color Identity: G,Green
Printings:
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)

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Evil Twin

Creature Shapeshifter   {2}{U}{B} (4)

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {t}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.



Color Identity: B,U,Blue,Black
Printings:
Innistrad (Rare)

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Exclude

Instant {2}{U} (3)

Counter target creature spell.
Draw a card.

Illus. Jehan Choo


Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

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Extra Arms

Enchantment Aura   {4}{R} (5)

Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to any target.
"Perhaps extra heads would have served them better."
—Foothill guide



Color Identity: R,Red
Printings:
Scourge (Uncommon)

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Far

Instant {1}{U} (2)

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: U,Blue
The other side is:

Printings:
Dragon's Maze (Uncommon)

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Firefright Mage

Creature Goblin Spellshaper   1 / 1   {R} (1)

{1}{R}, {t}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
After millennia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire.



Color Identity: R,Red
Printings:
Planar Chaos (Common)

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Fledgling Dragon

Creature Dragon   2 / 2   {2}{R}{R} (4)

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."



Color Identity: R,Red
Printings:
Judgment (Rare)

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Force of Nature

Creature Elemental   8 / 8   {2}{G}{G}{G}{G} (6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.



Color Identity: G,Green

Fractured Loyalty

Enchantment Aura   {1}{R} (2)

Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)



Color Identity: R,Red
Printings:
Mirrodin (Uncommon)

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Formats:

No results found.
Bummer

286 cards found.